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Shigeru Miyamoto : Super Mario Bros., Donkey Kong, la légende de Zelda : d'occasion

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Numéro de l'objet eBay :403991528690
Dernière mise à jour le 23 mai 2024 12:12:41 CEST. Afficher toutes les modificationsAfficher toutes les modifications

Caractéristiques de l'objet

État
Bon état: Livre ayant déjà été lu, mais qui est toujours en bon état. La couverture présente des ...
Book Title
Shigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Z
Publication Date
2015-05-21
Pages
200
ISBN
9781628923889
Publication Name
Shigeru Miyamoto : Super Mario Bros. , Donkey Kong, the Legend of Zelda
Item Length
8.5in
Publisher
Bloomsbury Academic & Professional
Series
Influential Video Game Designers Ser.
Publication Year
2015
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.8in
Author
Jennifer Dewinter
Item Width
5.5in
Item Weight
9.1 Oz
Number of Pages
200 Pages

À propos de ce produit

Product Information

Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros. , The Legend of Zelda , and Donkey Kong -games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.

Product Identifiers

Publisher
Bloomsbury Academic & Professional
ISBN-10
1628923881
ISBN-13
9781628923889
eBay Product ID (ePID)
204106444

Product Key Features

Author
Jennifer Dewinter
Publication Name
Shigeru Miyamoto : Super Mario Bros. , Donkey Kong, the Legend of Zelda
Format
Trade Paperback
Language
English
Series
Influential Video Game Designers Ser.
Publication Year
2015
Type
Textbook
Number of Pages
200 Pages

Dimensions

Item Length
8.5in
Item Height
0.8in
Item Width
5.5in
Item Weight
9.1 Oz

Additional Product Features

Lc Classification Number
Gv1469.3.D49 2015
Reviews
The Influential Video Game Designers series aims at a gap in interdisciplinary games studies: the game-'auteur.' To date, video games are considered goods-produced in economics without authorship. However, a close look shows that the "object" of the video game comprises not only modes of production or economics, but also the perspective of a maker. In this sense, the first volume of the series, about the Japanese game designer Shigeru Miyamoto, is conceptually and theoretically the right decision: Miyamoto is a game designer who is rather unknown to public, but certainly popular and ever-present (at least to a general audience) with his games. To discuss the work, aesthetic preferences, and strategies of production of a man who could be addressed as one of the 'father figures' of game design is the right decision. The book itself is not only a must-have for everybody interested in gaming culture, game design or the Japanese gaming industry, but also a great way to remember when you wasted your free time (and your coins) by playing Super Mario Bros. or Donkey Kong., Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda really gets at the heart of Miyamoto's influence on the gaming industry ... Providing a great understanding of Shigeru Miyamoto's role in the gaming industry, it's a book that also gives readers an understanding of the history of gaming as a whole, as well as the many influences one influential designer can have ... it provides a fascinating look at how the gaming industry has evolved through the years., Summing up such a massive career is an unbelievable act of compression, and what is there is incredibly well-researched and well-synthesized to the point that it feels like its own tidy Miyamoto-like object... An incredibly well-rounded resource, brimming with anecdotes, interviews, and any document on-hand to provide a clearer understanding of a public-yet-enigmatic figure.
Table of Content
Acknowledgments List of Figures Foreword Chapter 1: The Father of Modern Video Games Chapter 2: Spatial Narratives: Characters in their Worlds Chapter 3: From Games to Experiences: Designing for User Freedom and Unique Expression Chapter 4: Revolutionizing Gameplay: Casual Games and Mature Audiences Chapter 5: In His Own Words: Transcript of Miyamoto's 1999 Game Developer Conference Keynote Chapter 6: A Continuing Legacy Gameography Works Cited Index
Copyright Date
2015
Target Audience
Scholarly & Professional
Topic
Programming / Games, Media Studies, Video & Electronic
Lccn
2015-000344
Dewey Decimal
794.8
Dewey Edition
23
Illustrated
Yes
Genre
Computers, Games & Activities, Social Science

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