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Games of Life : Explorations en écologie, évolution et comportement, livre de poche...
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Livraison :
3,89 USD (environ 3,48 EUR) USPS Media MailTM.
Lieu où se trouve l'objet : Saint Paul, Minnesota, États-Unis
Délai de livraison :
Estimé entre le jeu. 3 oct. et le mar. 8 oct. à 43230
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Numéro de l'objet eBay :193536712136
Dernière mise à jour le 22 août 2024 11:34:31 CEST. Afficher toutes les modificationsAfficher toutes les modifications
Caractéristiques de l'objet
- État
- Topic
- Games
- ISBN
- 9780198547839
- Subject Area
- Mathematics, Science
- Publication Name
- Games of Life : Explorations in Ecology, Evolution, and Behaviour
- Publisher
- Oxford University Press, Incorporated
- Item Length
- 9.2 in
- Subject
- Game Theory, Life Sciences / Evolution, Life Sciences / Genetics & Genomics, Life Sciences / Biology, Life Sciences / Zoology / General
- Publication Year
- 1993
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 0.6 in
- Item Weight
- 14 Oz
- Item Width
- 6.1 in
- Number of Pages
- 256 Pages
À propos de ce produit
Product Identifiers
Publisher
Oxford University Press, Incorporated
ISBN-10
0198547838
ISBN-13
9780198547839
eBay Product ID (ePID)
1329004
Product Key Features
Number of Pages
256 Pages
Publication Name
Games of Life : Explorations in Ecology, Evolution, and Behaviour
Language
English
Subject
Game Theory, Life Sciences / Evolution, Life Sciences / Genetics & Genomics, Life Sciences / Biology, Life Sciences / Zoology / General
Publication Year
1993
Type
Textbook
Subject Area
Mathematics, Science
Format
Trade Paperback
Dimensions
Item Height
0.6 in
Item Weight
14 Oz
Item Length
9.2 in
Item Width
6.1 in
Additional Product Features
Intended Audience
Trade
LCCN
93-019918
Reviews
'Karl Sigmund's Games of Life is a beautifully written and, considering its relative brevity, amazingly comprehensive survey of past and current thinking in "mathematical" evolution. Just as games (at least, the human variety) are supposed to be fun, so too is Games of Life - the witty section headings, the relaxed style and the clarity of the explanations make the book as enjoyable to read as a Marx Brothers film (to which there is areference in the book) is to watch.'Times Higher Education Supplement'I would place Sigmund's book somehwere between good and excellent ... The informal style of the book is brilliant ... the book is a success.'A. Kondrashov, Cornell University, TREE, vol. 9, no. 3, 1994'an excellent introduction to what theoretical bioliogists get up to in trying to understand evolutionary and ecological ideas'Andrew Pomiankowski, University College, London, Nature, Vol. 370, 1994, 'Karl Sigmund's Games of Life is a beautifully written and, considering its relative brevity, amazingly comprehensive survey of past and current thinking in "mathematical" evolution. Just as games (at least, the human variety) are supposed to be fun, so too is Games of Life - the witty section headings, the relaxed style and the clarity of the explanations make the book as enjoyable to read as a Marx Brothers film (to which there is a referencein the book) is to watch.'Times Higher Education Supplement
Illustrated
Yes
Table Of Content
Introduction: Mendel's Legacy1. Self-replicating Automata and Artificial Life2. Population Ecology and Chaos3. Random Drift and Chain Reactions4. Population Genetics5. Evolution and Sex6. Evolutionary Game Theory7. Reciprocity and the Evolution of Cooperation8. PlaybackEndnotesBibliographyIndex
Synopsis
Life is often a matter of gambles, pay-offs, and trade-offs, just like a game. This book takes us on a tour through the games and computer simulations that are helping us to understand the ecology, evolution, and behaviour of real life - from cat and mouse to cellular automata, from the battle of the sexes to artificial life, from poker to the prisoner's dilemma. No other book explains so well why scientific observations and insights can be structured as the rules of a survival game, and what happens when they are assembled on a computer or in the mind and allowed to run. With a delightful personal style, the author specifically looks at genetics, population ecology, evolution, and animal behaviour and discusses the often surprising outcomes when the name of the game is life., Life is often a matter of gambles, pay-offs, and trade-offs, just like a game. This book takes readers on a tour through the games and computer simulations that are actually helping to advance knowledge in such fields as ecology, evolution, and animal behavior. Although the book deals with questions of vital importance, like sex and survival, it does so in the lively, entertaining spirit of game-playing. It starts with artificial life and self-replicating automata, a topic ideally suited for a computer-games approach. The book goes on to study pursuit games between predators and prey, and chaotic motion and its role in ecology. Games of chance and statistical paradoxes illuminate the randomness in molecular evolution, while some bizarre double games played by chromosomes help explain the laws of population genetics. Other topics include courtship, ownership, partnership, and brinksmanship--illustrated through the game of poker and computer tournaments. No other book explains so well why scientific observations and insights can be structured as the rules of a survival game, and what happens when they are assembled on a computer or in the mind and allowed to run their course. General readers as well as professionals and students in ecological, evolutionary, and behavioral studies will find this a fascinating and informative work., Life is often a matter of gambles, pay-offs, and trade-offs, just like a game. This book takes us on a tour through the games and computer simulations that are helping us to understand the ecology, evolution, and behaviour of real life - from cat and mouse to cellular automata, from the battle of the sexes to artificial life, from poker to the prisoner's dilemma.No other book explains so well why scientific observations and insights can be structured as the rules of a survival game, and what happens when they are assembled on a computer or in the mind and allowed to run. With a delightful personal style, the author specifically looks at genetics, population ecology, evolution, and animal behaviour and discusses the often surprising outcomes when the name of the game is life.
LC Classification Number
QH313.S585 1993
Description de l'objet fournie par le vendeur
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