Vous en avez un à vendre ?

Jouer à la guerre : jeux vidéo militaires après le 11 septembre par Matthew Thomas Payne : neuf

AlibrisBooks
(460703)
Inscrit comme vendeur professionnel
46,14 USD
Environ39,27 EUR
État :
Neuf
Pas d'inquiétude ! Les retours sont acceptés.
Livraison :
Gratuit Standard Shipping.
Lieu où se trouve l'objet : Sparks, Nevada, États-Unis
Délai de livraison :
Estimé entre le mar. 29 juil. et le lun. 4 août à 94104
Les délais de livraison sont estimés au moyen de notre méthode exclusive basée sur la distance entre l'acheteur et le lieu où se trouve l'objet, le service de livraison sélectionné, l'historique des livraisons du vendeur et d'autres facteurs. Les délais de livraison peuvent varier, notamment pendant les périodes de pointe.
Retours :
Retour sous 30 jours. L'acheteur paie les frais de retour. Si vous utilisez un bordereau d'affranchissement eBay, son coût sera déduit du montant de votre remboursement.
Paiements :
     Diners Club

Achetez en toute confiance

Garantie client eBay
Obtenez un remboursement si vous ne recevez pas l'objet que vous avez commandé. En savoir plusGarantie client eBay - la page s'ouvre dans une nouvelle fenêtre ou un nouvel onglet
Le vendeur assume l'entière responsabilité de cette annonce.
Numéro de l'objet eBay :364057809092
Dernière mise à jour le 01 juil. 2025 14:20:31 CEST. Afficher toutes les modificationsAfficher toutes les modifications

Caractéristiques de l'objet

État
Neuf: Livre neuf, n'ayant jamais été lu ni utilisé, en parfait état, sans pages manquantes ni ...
Book Title
Playing War: Military Video Games After 9/11
Publication Date
2016-04-05
Pages
288
ISBN
9781479805228

À propos de ce produit

Product Identifiers

Publisher
New York University Press
ISBN-10
147980522X
ISBN-13
9781479805228
eBay Product ID (ePID)
2309677939

Product Key Features

Number of Pages
288 Pages
Publication Name
Playing War : Military Video Games after 9/11
Language
English
Subject
Media Studies, Media & the Law, Video & Electronic
Publication Year
2016
Type
Textbook
Subject Area
Law, Social Science, Games & Activities
Author
Matthew Thomas Payne
Format
Trade Paperback

Dimensions

Item Height
0.6 in
Item Weight
14.4 Oz
Item Length
9 in
Item Width
6 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2015-043165
Reviews
As the first book-length work examining military shooting games, Matthew Thomas Paynes Playing War is a critical analysis of war games, how they frame war, and how war itself is treated like a game. Recommended for scholars of war games and military studies alike., "As the first book-length work examining military shooting games, Matthew Thomas Payne's Playing War is a critical analysis of war games, how they frame war, and how war itself is treated like a game. Recommended for scholars of war games and military studies alike."-Mark J. P. Wolf,co-editor of The Video Game Theory Reader, "A unique and ambitious analysis of the relationship between the military and the video game industry. With a tremendous breadth of knowledge, Payne weaves together contemporary cultural criticism of war and post-9/11 politics with play theory, production studies, and textual analyses. Impressively crafted, Playing War is sure to take its place among the growing body of key works that define game studies."-Nina Huntemann,co-editor of Gaming Globally: Production, Play, and Place, A unique and ambitious analysis of the relationship between the military and the video game industry. With a tremendous breadth of knowledge, Payne weaves together contemporary cultural criticism of war and post-9/11 politics with play theory, production studies, and textual analyses. Impressively crafted,Playing Waris sure to take its place among the growing body of key works that define game studies., "A unique and ambitious analysis of the relationship between the military and the video game industry. With a tremendous breadth of knowledge, Payne weaves together contemporary cultural criticism of war and post-9/11 politics with play theory, production studies, and textual analyses. Impressively crafted, Playing War is sure to take its place among the growing body of key works that define game studies."-Nina Huntemann,co-editor of Gaming Globally: Production, Play, and Place, "As the first book-length work examining military shooting games, Matthew Thomas Payne's Playing War is a critical analysis of war games, how they frame war, and how war itself is treated like a game.  Recommended for scholars of war games and military studies alike."-Mark J. P. Wolf,co-editor of The Video Game Theory Reader
Illustrated
Yes
Synopsis
Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the "military shooter." Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by ......, The culture that made military shooter video games popular and key in understanding the War on Terror. No video game genre has been more popular or more lucrative in recent years than the "military shooter." Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America's military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun., Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the "military shooter." Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America's military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.
LC Classification Number
U310.P38 2016

Description de l'objet fournie par le vendeur

Informations sur le vendeur professionnel

Je certifie que toutes mes activités de vente seront conformes à toutes les lois et réglementations de l'UE.
À propos de ce vendeur

AlibrisBooks

98,6% d'évaluations positives1,9 millions objets vendus

Membre depuis mai 2008
Répond en général sous 24 heures
Inscrit comme vendeur professionnel
Alibris is the premier online marketplace for independent sellers of new & used books, as well as rare & collectible titles. We connect people who love books to thousands of independent sellers around ...
Plus
Visiter la BoutiqueContacter

Évaluations détaillées du vendeur

Moyenne pour les 12 derniers mois
Description exacte
4.9
Frais de livraison raisonnables
5.0
Livraison rapide
5.0
Communication
4.9

Évaluations du vendeur (512.654)

Toutes les évaluations
Positives
Neutres
Négatives