
Cadre de campagne Compagnie Noire par Robert J. Schwalb et Owen K. C. Stephens...
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Cadre de campagne Compagnie Noire par Robert J. Schwalb et Owen K. C. Stephens...
100,00 USD
Environ86,07 EUR
État :
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Livraison :
Gratuit USPS Media MailTM.
Lieu où se trouve l'objet : Trinity, Alabama, États-Unis
Délai de livraison :
Estimé entre le jeu. 28 août et le jeu. 4 sept. à 94104
Retours :
Retours refusés.
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Numéro de l'objet eBay :157183918853
Caractéristiques de l'objet
- État
- ISBN
- 9781932442380
À propos de ce produit
Product Identifiers
Publisher
Green Pharmacy Ronin Publishing
ISBN-10
1932442383
ISBN-13
9781932442380
eBay Product ID (ePID)
59101649
Product Key Features
Book Title
Black Company Campaign Setting
Number of Pages
320 Pages
Language
English
Publication Year
2006
Topic
Role Playing & Fantasy
Illustrator
Yes, Reynolds, Wayne
Genre
Games & Activities
Format
Game
Dimensions
Item Height
1 in
Item Weight
39.3 Oz
Item Length
11 in
Item Width
8.5 in
Additional Product Features
Intended Audience
Trade
TitleLeading
The
Synopsis
Since 1984, readers the world over have followed the exploits of Glen Cook's black Company. Croaker, Lady, Murgen, One-Eye, Goblin, and a cast of thousands have lived and died as the fierce mercenaries of the Black Compnay have fought, tricked, and - when necessary, fled from - vast armies, powerful wizards, and twisted creatures from other worlds. The Black Company have toppled nations and dynasties, battled the horrific Dominator and his Ten Who Were Taken, faced the insidious Shadowmasters, and more. all this as they traversed the world, searching inexorably for their point of origin: Khatovar, the mysterious birthplace of all the Free Companies. Now, for the first time, the world of the Black Company is yours to explore. The Black Company Campaign Setting provides everything you need to walk in the Black Company's footsteps, detailing the world, characters, threats, and all the d20 game mechanics needed to bring it to life Inside this massive time you'll find: A complete overview of the novels, detailing the Black Company's history under the leadership of the Captain, Lieutenant, Croaker, Lady, Murgen, Sleepy and Suvrin.A geographical overview, highlighting and detailing vital setting information. All new rules for defining character backgrounds from priests to harlots. New classes like the Academician, Scout, and Zealot, with adapted classes from the d20 system like the berserker, thief, and wizard, modified to take advantage of the special rules presented in this book and fully supporting the epic level rules. Brand new Skills like Command, Magic Use, and Research. Dozens of new Feats, such as Bushwhack, Vicious, and the Ritual of Taking. Complete combat systems for fights at the characters scale, mass combat between units, and quick resolution army-scale combat. An all-new freeform magic system to recreate the world-shaking spells used by the Ten Who Were Taken or the more modest arcane efforts of the Black Company wizards. New Prestige Classes, like the Oracle, Topkick and Great General. Variant rules for building and maintaining your own mercenary companies, sanity, and magic. Tons of campaign models and campaign sparks to build your own Black Company stories. a complete bestiary of the monsters from the books, including the awe-inspiring windwhales, the horrific shadows from the Plain of Glittering Stone, and the guardian dragon sleeping before the Barrowlands.Game stats for all of you favorite characters, covering everyone from Wheezer and Pawnbroker to Soulcatcher and the Dominator A complete index of the Black Company members mentioned in the books. Whether you're a fan of the novels or a gamer hungry for a real taste of blood and guts in your d20 games, The Black Company Campaign Setting gives you everything you need to kick start a unique and exciting saga - one unlike anything you've experienced before. You better get ready, 'cause the Black Compnay's recruiting - and they're looking for YOU Requires the use of the Dungeons & Dragons Player's Handbook, published by Wizards of the Coast, Inc. This product utilizes updated material from the v. 3.5 revision., Since 1984, readers the world over have followed the exploits of Glen Cook's black Company. Croaker, Lady, Murgen, One-Eye, Goblin, and a cast of thousands have lived and died as the fierce mercenaries of the Black Compnay have fought, tricked, and - when necessary, fled from - vast armies, powerful wizards, and twisted creatures from other worlds. The Black Company have toppled nations and dynasties, battled the horrific Dominator and his Ten Who Were Taken, faced the insidious Shadowmasters, and more. all this as they traversed the world, searching inexorably for their point of origin: Khatovar, the mysterious birthplace of all the Free Companies. Now, for the first time, the world of the Black Company is yours to explore. The Black Company Campaign Setting provides everything you need to walk in the Black Company's footsteps, detailing the world, characters, threats, and all the d20 game mechanics needed to bring it to life! Inside this massive time you'll find: A complete overview of the novels, detailing the Black Company's history under the leadership of the Captain, Lieutenant, Croaker, Lady, Murgen, Sleepy and Suvrin. A geographical overview, highlighting and detailing vital setting information. All new rules for defining character backgrounds from priests to harlots. New classes like the Academician, Scout, and Zealot, with adapted classes from the d20 system like the berserker, thief, and wizard, modified to take advantage of the special rules presented in this book and fully supporting the epic level rules. Brand new Skills like Command, Magic Use, and Research. Dozens of new Feats, such as Bushwhack, Vicious, and the Ritual of Taking. Complete combat systems for fights at the characters scale, mass combat between units, and quick resolution army-scale combat. An all-new freeform magic system to recreate the world-shaking spells used by the Ten Who Were Taken or the more modest arcane efforts of the Black Company wizards. New Prestige Classes, like the Oracle, Topkick and Great General. Variant rules for building and maintaining your own mercenary companies, sanity, and magic. Tons of campaign models and campaign sparks to build your own Black Company stories. a complete bestiary of the monsters from the books, including the awe-inspiring windwhales, the horrific shadows from the Plain of Glittering Stone, and the guardian dragon sleeping before the Barrowlands. Game stats for all of you favorite characters, covering everyone from Wheezer and Pawnbroker to Soulcatcher and the Dominator! A complete index of the Black Company members mentioned in the books. Whether you're a fan of the novels or a gamer hungry for a real taste of blood and guts in your d20 games, The Black Company Campaign Setting gives you everything you need to kick start a unique and exciting saga - one unlike anything you've experienced before. You better get ready, 'cause the Black Compnay's recruiting - and they're looking for YOU! Requires the use of the Dungeons & Dragons Player's Handbook, published by Wizards of the Coast, Inc. This product utilizes updated material from the v. 3.5 revision.
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