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Xcode 3 déchaîné par Fritz Anderson
by Fritz Anderson | PB | VeryGood
6,11 USD
Environ5,22 EUR
État :
“Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ”... En savoir plusà propos de l'état
Très bon état
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Livraison :
Gratuit Economy Shipping.
Lieu où se trouve l'objet : Aurora, Illinois, États-Unis
Délai de livraison :
Estimé entre le lun. 18 août et le ven. 22 août à 94104
Retours :
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Numéro de l'objet eBay :146616651612
Dernière mise à jour le 08 août 2025 01:57:49 CEST. Afficher toutes les modificationsAfficher toutes les modifications
Caractéristiques de l'objet
- État
- Très bon état
- Commentaires du vendeur
- Binding
- Paperback
- Book Title
- Xcode 3 Unleashed
- Weight
- 2 lbs
- Product Group
- Book
- IsTextBook
- Yes
- ISBN
- 9780321552631
À propos de ce produit
Product Identifiers
Publisher
Pearson Education
ISBN-10
0321552636
ISBN-13
9780321552631
eBay Product ID (ePID)
64202513
Product Key Features
Number of Pages
560 Pages
Publication Name
Xcode 3 Unleashed
Language
English
Subject
Programming Languages / General, Software Development & Engineering / General, Operating Systems / General, Hardware / Personal Computers / Macintosh
Publication Year
2008
Type
Textbook
Subject Area
Computers
Series
Unleashed Ser.
Format
CD-ROM / Trade Paperback
Dimensions
Item Height
1.2 in
Item Weight
38 Oz
Item Length
7 in
Item Width
9.1 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2008-017851
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
005.4/32
Table Of Content
Introduction 1 Part I: The Life Cycle of a Mac OS X Application Chapter 1: Kicking the Tires 11 Chapter 2: Simple Workflow and Passive Debugging 19 Chapter 3: Simple Active Debugging 29 Chapter 4: Compilation: The Basics 39 Chapter 5: Starting a Cocoa Application 47 Chapter 6: A Cocoa Application: Views 63 Chapter 7: A Cocoa Application: Controllers 75 Chapter 8: Version Control 93 Chapter 9: Property Lists 117 Chapter 10: Libraries and Dependent Targets 141 Chapter 11: File Packages and Bundles 153 Chapter 12: Unit Testing 167 Chapter 13: Creating a Custom View 181 Chapter 14: Dynamic Libraries and Frameworks 203 Chapter 15: Documentation in Xcode 221 Chapter 16: Using the Data Modeling Tools 243 Chapter 17: Cross-Development 267 Chapter 18: Spotlight (or, How to Build a Plug-in) 281 Chapter 19: Finishing Touches 301 Part II: Xcode Tasks Chapter 20: Navigating an Xcode Project 331 Chapter 21: Xcode for make Veterans 353 Chapter 22: More About Debugging 373 Chapter 23: Xcode and Speed 395 Chapter 24: A Legacy Project 403 Chapter 25: Shark and the CHUD Tools 421 Chapter 26: Instruments 437 Chapter 27: Closing Snippets 461 Appendices Appendix A: Some Build Variables 475 Appendix B: Project and Target Templates 485 Appendix C: Other Resources 501 Index 507
Synopsis
Apple's new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed , renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application. Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You'll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple's remarkable development tools from the latest version of Interface Builder to Instruments a powerful new tool for analyzing and optimizing your code. Anderson shows how to manage your source code in any environment, whether you're working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3's build system and shows how to make the most of Apple's performance tools, led by the deep and powerful Shark statistical profiler. Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson's previous bestseller, Step into Xcode . Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers. Detailed information on how to... Succeed with every stage of the Mac OS X application lifecycle Make the most of Xcode 3's core tools for editing, debugging, testing, and compilation Get the most from new improvements to Interface Builder Create robust applications using the Model-View-Controller paradigm Utilize dynamic libraries and frameworks Build Universal Binaries to run on both Intel and PowerPC Macs Add Spotlight searchability to data files Profile memory, I/O, graphics, and threading in real-time Accelerate both your applications and your development processes Leverage new improvements to the Xcode documentation system Avoid header ambiguity, disappearing links, and other Xcode development pitfalls Introduction 1 Part I: The Life Cycle of a Mac OS X Application Chapter 1: Kicking the Tires 11 Chapter 2: Simple Workflow and Passive Debugging 19 Chapter 3: Simple Active Debugging 29 Chapter 4: Compilation: The Basics 39 Chapter 5: Starting a Cocoa Application 47 Chapter 6: A Cocoa Application: Views 63 Chapter 7: A Cocoa Application: Controllers 75 Chapter 8: Version Control 93 Chapter 9: Property Lists 117 Chapter 10: Libraries and Dependent Targets 141 Chapter 11: File Packages and Bundles 153 Chapter 12: Unit Testing 167 Chapter 13: Creating a Custom View 181 Chapter 14: Dynamic Libraries and Frameworks 203 Chapter 15: Documentation in Xcode 221 Chapter 16: Using the Data Modeling Tools 243 Chapter 17: Cross-Development 267 Chapter 18: Spotlight (or, How to Build a Plug-in) 281 Chapter 19: Finishing Touches 301 Part II: Xcode Tasks Chapter 20: Navigating an Xcode Project 331 Chapter 21: Xcode for make Veterans 353 Chapter 22: More About Debugging 373 Chapter 23: Xcode and Speed 395 Chapter 24: A Legacy Project 403 Chapter 25: Shark and the CHUD Tools 421 Chapter 26: Instruments 437 Chapter 27: Closing Snippets 461 Appendices Appendix A: Some Build Variables 475 Appendix B: Project and Target Templates 485 Appendix C: Other Resources 501 Index 507, The text starts out by getting the reader hands-on with developing with Xcode, and walks them through the process of building a Mac OS X application using the Xcode tools. Along the way, the reader will learn about aspects of the toolset, such as how to build a user interface using Interface Builder.
LC Classification Number
QA76.76.O63A53155
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