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Livre de poche JavaFX 9 par exemple par Carl Dea (anglais)
82,52 USD
Environ73,90 EUR
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Lieu où se trouve l'objet : Fairfield, Ohio, États-Unis
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Estimé entre le ven. 11 oct. et le ven. 18 oct. à 43230
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Numéro de l'objet eBay :395167121068
Dernière mise à jour le 22 sept. 2024 10:17:28 CEST. Afficher toutes les modificationsAfficher toutes les modifications
Caractéristiques de l'objet
- État
- ISBN-13
- 9781484219607
- Book Title
- JavaFX 9 by Example
- ISBN
- 9781484219607
- Subject Area
- Computers
- Publication Name
- Javafx 9 by Example
- Publisher
- Apress L. P.
- Item Length
- 10 in
- Subject
- Programming Languages / Java, User Interfaces, Social Aspects / Human-Computer Interaction
- Publication Year
- 2017
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Weight
- 384.1 Oz
- Item Width
- 7 in
- Number of Pages
- Xxvii, 557 Pages
À propos de ce produit
Product Identifiers
Publisher
Apress L. P.
ISBN-10
1484219600
ISBN-13
9781484219607
eBay Product ID (ePID)
237300791
Product Key Features
Number of Pages
Xxvii, 557 Pages
Language
English
Publication Name
Javafx 9 by Example
Subject
Programming Languages / Java, User Interfaces, Social Aspects / Human-Computer Interaction
Publication Year
2017
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Weight
384.1 Oz
Item Length
10 in
Item Width
7 in
Additional Product Features
Edition Number
3
LCCN
2017-952397
Dewey Edition
23
Number of Volumes
1 vol.
Illustrated
Yes
Dewey Decimal
005.133
Table Of Content
1. Getting Started.- 2. JavaFX and Jigsaw.- 3. JavaFX Fundamentals.- 4. Lambdas and Properties.- 5. Layouts and Scene Builder.- 6. User Interface Controls.- 7. Graphics.- 8. JavaFX Printing.- 9. Media and JavaFX.- 10. JavaFX on the Web.- 11. JavaFX 3D.- 12. JavaFX and Arduino.- 13. JavaFX on Mobile.- 14. JavaFX and Gestures.- 15. Custom UIs.- 16. Appendix A. References.
Synopsis
Create media-rich client applications using JavaFX 9 and the Java 9 platform. Learn to create GUI-based applications for mobile devices, desktop PCs, and even the web. Incorporate media such as audio and video into your applications. Interface with hardware devices such as Arduino and Leap Motion. Respond to gesture control through devices such as the Leap Motion Controller. Take advantage of the new HTTP2 API to make RESTful web requests and WebSockets calls. New to this edition are examples of creating stylized text and loading custom fonts, guidance for working with Scene Builder to create visual layouts, and new content on developing iOS and Android applications using Gluon mobile. The book also covers advanced topics such as custom controls, JavaFX 3D, gesture devices, printing, and animation. Best of all, the book is full of working code that you can adapt and extend to all your future projects. Is your goal to develop visually exciting applications in the Java language? Then this is the book you want at your side. JavaFX 9 by Example is chock-full of engaging, fun-to-work examples that bring you up to speed on the major facets of JavaFX 9. You'll learn to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. The book: Has been updated with new content on modular development, new APIs, and an example using the Scene Builder tool Is filled with fun and practical code examples that you can modify and drop into your own projects Includes an example using Arduino and an accelerometer sensor to track motion in 3D Helps you create JavaFX applications for iOS and Android devices What You'll Learn Work with touch-based interfaces Interpret gesture-based events Use shapes, color, text, and UI controls to create a simple click and point game Add audio and video to your projects Utilize JavaFX 3D Create custom controls using CSS, SVG, and Canvas APIs Organize code into modules using Java Platform Module System (Project Jigsaw) Who This Book Is For Java developers developing visual and media-rich applications to run on PCs, phones, tablets, Arduino controllers, and more. This includes developers tasked with creating visualizations of data from statistical analysis and from sensor networks. Any developer wanting to develop a polished user-interface in Java will find much to like in this book., Create media-rich client applications using JavaFX 9 and the Java 9 platform. Learn to create GUI-based applications for mobile devices, desktop PCs, and even the web. Incorporate media such as audio and video into your applications. Interface with hardware devices such as Arduino and Leap Motion. Respond to gesture control through devices such as the Leap Motion Controller. Take advantage of the new HTTP2 API to make RESTful web requests and WebSockets calls. New to this edition are examples of creating stylized text and loading custom fonts, guidance for working with Scene Builder to create visual layouts, and new content on developing iOS and Android applications using Gluon mobile. The book also covers advanced topics such as custom controls, JavaFX 3D, gesture devices, printing, and animation. Best of all, the book is full of working code that you can adapt and extend to all your future projects. Is your goal to develop visually exciting applications in the Java language? Then this is the book you want at your side. JavaFX 9 by Example is chock-full of engaging, fun-to-work examples that bring you up to speed on the major facets of JavaFX 9. You'll learn to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. The book: Has been updated with new content on modular development, new APIs, and an example using the Scene Builder tool Is filled with fun and practical code examples that you can modify and drop into your own projects Includes an example using Arduino and an accelerometer sensor to track motion in 3D Helps you create JavaFX applications for iOS and Android devices What You'll Learn Work with touch-based interfaces Interpret gesture-based events Use shapes, color, text, and UIcontrols to create a simple click and point game Add audio and video to your projects Utilize JavaFX 3D Create custom controls using CSS, SVG, and Canvas APIs Organize code into modules using Java Platform Module System (Project Jigsaw) Who This Book Is For Java developers developing visual and media-rich applications to run on PCs, phones, tablets, Arduino controllers, and more. This includes developers tasked with creating visualizations of data from statistical analysis and from sensor networks. Any developer wanting to develop a polished user-interface in Java will find much to like in this book.
LC Classification Number
QA76.73.J38
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Informations sur le vendeur professionnel
Premier Books LLC
David Taylor
26C Trolley Sq
19806-3356 Wilmington, DE
United States
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